- #Cs 1.6 zombie escape server how to#
- #Cs 1.6 zombie escape server mod#
- #Cs 1.6 zombie escape server update#
- #Cs 1.6 zombie escape server download#
Here you will find all the necessary information on the server LG | Zombie Escape nueva IP: :27015: server address (104.243.46.125:27015), server statistics, top players, current server map, statistics on players and maps on the server, server admin info. connect to our server and come play in the best counter strike server in the world - ….
#Cs 1.6 zombie escape server download#
Add Player Config in Menu (so player can turn on/off the background, ready.Counter Strike 1.6 Zombie Escape Ip Download Fulll Added Native Stop Game (for Custom GamePlay) Fix Small Problem About ModelIndex (this might caused crash)
#Cs 1.6 zombie escape server update#
Update New Set Speed Method (Thank to Nihilanth) Update New Set Team Method (Slow but good) (Thank to WiLs) Update New Set Model Method (lower overflow kick, crash)(I hoped this work) (Thank to MeRcYLeZZ) Fixed NVG Bug (Prevent Server from Crash in New Round if Players are over 20) Fixed Error "Invalid array handle provided" Add Var (check server for every 60 seconds, to make sure the round end if does not have any zombie of human) Add Lang file (data/lang/zombie_escape.txt) Make Config File (configs/zombie_escape.ini) Add Zombie Knockback config section, add fog, fix bug Native ze_is_user_zombie ( id ) // Check if user is zombie native ze_get_zombie_type ( id ) // Get zombie type (Host (0) = Normal Zombie / Origin (1) = Boss of First Zombie) native ze_set_user_zombie ( id, zombietype ) // Set user into zombie (zombie_type just like ze_get_zombie_type native) native ze_set_user_human ( id ) // Set user into human) native ze_set_stopgame ( stop_type, onoff ) // On/Off Part in game to make custom game play (stop_type is the part of game to stop: 1 = Stop in New round, 2 = Stop in Zombie Appear, 3 = Stop in Zombie Release) native ze_reset_gameplay ( restart ) // Reset Gameplay (Solve the ze_set_stopgame) See more in zombie_escape.inc Findįorward ze_user_infected ( id, infector ) // Call when zombie get infect (if First Zombie, infector return 0) forward ze_user_humanized ( id ) // Call when human spawn forward ze_gamestart ( starttype ) // Call when gamestart (0 = New Round / 1 = Zombie Appear (Freezing) / 2 = Zombie Release) forward ze_roundend ( winteam ) // Call when round end (1 = Team Zombie / 2 = Team Human)
#Cs 1.6 zombie escape server mod#
This mod only work with map had prefix "ze_" otherwise the mod will auto disable (so you can play this mod with other mod). Then compile the plugin and put it to plugins folder, then go the configs/plugins.ini and add the name of plugin to it. I have packed all necessary files, so download and extract Required: Orpheu Modules (Block Round End & Terminate Round)
#Cs 1.6 zombie escape server how to#
* How to Install: Orpheu * Zombie Escape Mod: * (Don't forget to change the map prefix to "ze_" otherwise the mod won't work) so What can you config in zombie-escape.ini ? Check the zombie-escape.ini in configs folder Picture (Test With Bot) ( Version: 2.0 ) Videos (Test With Real Player) ( Version: 1.8 ) And the Statatics: So everyone will know who is fastest and stay alive for a long time While Playing, player could buying Extra Item and have If human reached to the goal of all the zombies died -> Escape Success, if all the humans died / Timed Out -> Escape Fail Because the map light is dark (d) so Zombies had NightVision (New & No Lag) Zombies had high health, but humans's Weapons also had high knockback power. Human have to run to the goal and still alive. human can select weapons (Thank Cheap_Suit for his Weapon Select Menu), after 20 sec human have to run and zombie will be freeze for 7 second(s), after 7 second(s) the zombie will be released and start to catch and infect the human. When round start, the system will countdown for 20 seconds, while counting. This is a gameplay called "Zombie Escape", play in a big map.